Crowd Navigation System

Generated Navmesh

A Navigation Mesh (or navmesh for short) is a surface topology describing the space where an agent can go based on constraints. Based on parameters like agent radius, agent climbing capability, agent height,... the navmesh generation computes a topology from source meshes (the world geometry). Then, this topology can have a debug display (blue mesh on screenshot above) to validate the parameters.

A demo can be found at: Crowd Navigation Demo

Coming next

Creating A Navigation Mesh
Learn how to create a mesh as a confinment system for crowd agents.
Creating A Navigation Mesh
Crowd Agents
Learn how to create crowd agents that follow a path along a navigation mesh.
Crowd Agents
Adding and removing obstacles
Learn how to add and remove obstacles for crowd agents.
Adding and removing obstacles