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Define a task used by AssetsManager to load animations

Hierarchy

Index

Constructors

  • new AnimationAssetTask(name: string, rootUrl: string, filename: string | File, targetConverter?: Nullable<((target: any) => any)>, extension?: string): AnimationAssetTask
  • Creates a new AnimationAssetTask

    Parameters

    • name: string

      defines the name of the task

    • rootUrl: string

      defines the root url to use as a base to load your meshes and associated resources

    • filename: string | File

      defines the filename or File of the scene to load from

    • Optional targetConverter: Nullable<((target: any) => any)>

      defines a function used to convert animation targets from loaded scene to current scene (default: search node by name)

    • Optional extension: string

    Returns AnimationAssetTask

Properties

extension?: string

Defines the extension to use to load the scene (if not defined, ".babylon" will be used)

filename: string | File

Defines the filename to load from

loadedAnimatables: Animatable[]

Gets the list of loaded animatables

loadedAnimationGroups: AnimationGroup[]

Gets the list of loaded animation groups

name: string

Defines the name of the task

onError: ((task: AnimationAssetTask, message?: string, exception?: any) => void)

Type declaration

    • Callback called when the task is successful

      Parameters

      Returns void

onSuccess: ((task: AnimationAssetTask) => void)

Type declaration

rootUrl: string

Defines the root url to use as a base to load your meshes and associated resources

targetConverter?: Nullable<((target: any) => any)>

Defines a function used to convert animation targets from loaded scene to current scene (default: search node by name)

Accessors

  • get errorObject(): { exception?: any; message?: string }
  • Gets the current error object (if task is in error)

    Returns { exception?: any; message?: string }

    • Optional exception?: any
    • Optional message?: string
  • get isCompleted(): boolean
  • Get if the task is completed

    Returns boolean

  • Gets the current state of the task

    Returns AssetTaskState

Methods

  • reset(): void
  • Reset will set the task state back to INIT, so the next load call of the assets manager will execute this task again. This can be used with failed tasks that have the reason for failure fixed.

    Returns void

  • run(scene: Scene, onSuccess: (() => void), onError: ((message?: string, exception?: any) => void)): void
  • Execute the current task

    Parameters

    • scene: Scene

      defines the scene where you want your assets to be loaded

    • onSuccess: (() => void)

      is a callback called when the task is successfully executed

        • (): void
        • Returns void

    • onError: ((message?: string, exception?: any) => void)

      is a callback called if an error occurs

        • (message?: string, exception?: any): void
        • Parameters

          • Optional message: string
          • Optional exception: any

          Returns void

    Returns void

  • runTask(scene: Scene, onSuccess: (() => void), onError: ((message?: string, exception?: any) => void)): void
  • Execute the current task

    Parameters

    • scene: Scene

      defines the scene where you want your assets to be loaded

    • onSuccess: (() => void)

      is a callback called when the task is successfully executed

        • (): void
        • Returns void

    • onError: ((message?: string, exception?: any) => void)

      is a callback called if an error occurs

        • (message?: string, exception?: any): void
        • Parameters

          • Optional message: string
          • Optional exception: any

          Returns void

    Returns void

Legend

  • Constructor
  • Property
  • Method
  • Inherited constructor
  • Inherited property
  • Inherited method
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  • Method
  • Static method

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