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The Axes viewer will show 3 axes in a specific point in space

see

https://doc.babylonjs.com/toolsAndResources/utilities/World_Axes

Hierarchy

Index

Constructors

  • Creates a new AxesViewer

    Parameters

    • Optional scene: Scene

      defines the hosting scene

    • Optional scaleLines: number

      defines a number used to scale line length (1 by default)

    • Optional renderingGroupId: Nullable<number>

      defines a number used to set the renderingGroupId of the meshes (2 by default)

    • Optional xAxis: TransformNode

      defines the node hierarchy used to render the x-axis

    • Optional yAxis: TransformNode

      defines the node hierarchy used to render the y-axis

    • Optional zAxis: TransformNode

      defines the node hierarchy used to render the z-axis

    • Optional lineThickness: number

      The line thickness to use when creating the arrow. defaults to 1.

    Returns AxesViewer

Properties

scaleLines: number

Gets or sets a number used to scale line length

scene: Nullable<Scene>

Gets the hosting scene

Accessors

  • Gets the node hierarchy used to render x-axis

    Returns TransformNode

  • Gets the node hierarchy used to render y-axis

    Returns TransformNode

  • Gets the node hierarchy used to render z-axis

    Returns TransformNode

Methods

  • Creates an instance of this axes viewer.

    Returns AxesViewer

    a new axes viewer with instanced meshes

  • dispose(): void
  • Releases resources

    Returns void

  • Force the viewer to update

    Parameters

    • position: Vector3

      defines the position of the viewer

    • xaxis: Vector3

      defines the x axis of the viewer

    • yaxis: Vector3

      defines the y axis of the viewer

    • zaxis: Vector3

      defines the z axis of the viewer

    Returns void

Legend

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