Class EngineStore
Hierarchy
- EngineStore
Index
Constructors
Properties
Accessors
Constructors
constructor
Returns EngineStore
Properties
Static Fallback TextureSearch playground for FallbackTexture
Texture content used if a texture cannot loaded
Static InstancesSearch playground for Instances
Gets the list of created engines
Static On Engines Disposed ObservableSearch playground for OnEnginesDisposedObservable
Notifies when an engine was disposed. Mainly used for static/cache cleanup
Static Use Fallback TextureSearch playground for UseFallbackTexture
Gets or sets a global variable indicating if fallback texture must be used when a texture cannot be loaded
The engine store class is responsible to hold all the instances of Engine and Scene created during the life time of the application.