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The engine store class is responsible to hold all the instances of Engine and Scene created during the life time of the application.

Hierarchy

  • EngineStore

Index

Constructors

Properties

FallbackTexture: string

Texture content used if a texture cannot loaded

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Instances: Engine[]

Gets the list of created engines

OnEnginesDisposedObservable: Observable<Engine>

Notifies when an engine was disposed. Mainly used for static/cache cleanup

UseFallbackTexture: boolean

Gets or sets a global variable indicating if fallback texture must be used when a texture cannot be loaded

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Accessors

  • Gets the latest created engine

    Returns Nullable<Engine>

  • Gets the latest created scene

    Returns Nullable<Scene>

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  • Inherited constructor
  • Inherited property
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