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Block that provides two different output flows. One is started immediately once the block is executed, and the other is executed after a set time. The timer for this block runs based on the scene's render loop.

Hierarchy

Index

Constructors

Properties

dataInputs: FlowGraphDataConnection<any>[]

The data inputs of the block.

dataOutputs: FlowGraphDataConnection<any>[]

The data outputs of the block.

Output connection: The signal that is triggered when the execution of this block is done.

Input connection: The input signal of the block.

Output connection: The signal that is activated when the timer is done. This signal is activated asynchronically.

timeout: FlowGraphDataConnection<number>

Input connection: The timeout of the timer.

uniqueId: string

A randomly generated GUID for each block.

Methods

  • Parameters

    Returns void

Legend

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  • Inherited constructor
  • Inherited property
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  • Static method

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