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Defines the gamepad scene component responsible to manage gamepads in a given scene

Hierarchy

  • GamepadSystemSceneComponent

Implements

Index

Constructors

Properties

Methods

Constructors

  • Creates a new instance of the component for the given scene

    Parameters

    • scene: Scene

      Defines the scene to register the component in

    Returns GamepadSystemSceneComponent

Properties

name: "Gamepad" = "Gamepad"

The component name helpfull to identify the component in the list of scene components.

scene: Scene

The scene the component belongs to.

Methods

  • dispose(): void
  • Disposes the component and the associated resources

    Returns void

  • rebuild(): void
  • Rebuilds the elements related to this component in case of context lost for instance.

    Returns void

  • register(): void
  • Registers the component in a given scene

    Returns void

Legend

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  • Property
  • Method
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Property
  • Method
  • Static method

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