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Class for generating STL data from a Babylon scene.

Hierarchy

  • STLExport

Index

Constructors

Methods

Constructors

Methods

  • CreateSTL(meshes: (Mesh | InstancedMesh)[], download?: boolean, fileName?: string, binary?: boolean, isLittleEndian?: boolean, doNotBakeTransform?: boolean, supportInstancedMeshes?: boolean, exportIndividualMeshes?: boolean): any
  • Exports the geometry of a Mesh array in .STL file format (ASCII)

    Parameters

    • meshes: (Mesh | InstancedMesh)[]

      list defines the mesh to serialize

    • Optional download: boolean

      triggers the automatic download of the file.

    • Optional fileName: string

      changes the downloads fileName.

    • Optional binary: boolean

      changes the STL to a binary type.

    • Optional isLittleEndian: boolean

      toggle for binary type exporter.

    • Optional doNotBakeTransform: boolean

      toggle if meshes transforms should be baked or not.

    • Optional supportInstancedMeshes: boolean

      toggle to export instanced Meshes. Enabling support for instanced meshes will override doNoBakeTransform as true

    • Optional exportIndividualMeshes: boolean

      toggle to export each mesh as an independent mesh. By default, all the meshes are combined into one mesh. This property has no effect when exporting in binary format

    Returns any

    the STL as UTF8 string

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