Enumeration MeshDebugMode
Index
Enumeration Members
Enumeration Members
MATERIALIDS
An arbitrary, distinguishable color to identify the material
NONE
Material without any mesh debug visualization
TRIANGLES
A wireframe of the mesh NOTE: For this mode to work correctly, convertToUnIndexedMesh() or MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.
TRIANGLES_ VERTICES
A wireframe of the mesh, with points drawn over vertices NOTE: For this mode to work correctly, MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.
UV0
A checkerboard grid of the mesh's UV set 0
UV1
A checkerboard grid of the mesh's UV set 1
VERTEXCOLORS
The mesh's vertex colors displayed as the primary texture
VERTICES
Points drawn over vertices of mesh NOTE: For this mode to work correctly, MeshDebugPluginMaterial.PrepareMeshForTrianglesAndVerticesMode() must first be called on mesh.
Supported visualizations of MeshDebugPluginMaterial