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Type of Constraint

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Enumeration Members

BALL_AND_SOCKET: 1

A ball and socket constraint will attempt to line up the pivot positions in each body, and have no restrictions on rotation

DISTANCE: 2

A distance constraint will attempt to keep the pivot locations within a specified distance.

HINGE: 3

A hinge constraint will keep the pivot positions aligned as well as two angular axes. The remaining angular axis will be free to rotate.

LOCK: 5

A lock constraint will attempt to keep the pivots completely lined up between both bodies, allowing no relative movement.

PRISMATIC: 6
SIX_DOF: 7
SLIDER: 4

A slider constraint allows bodies to translate along one axis and rotate about the same axis. The remaining two axes are locked in place

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