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Define options used to create a depth texture

Hierarchy

  • DepthTextureCreationOptions

Index

Properties

bilinearFiltering?: boolean

Specifies whether or not bilinear filtering is enable on the texture

comparisonFunction?: number

Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode

depthTextureFormat?: number

Specifies the depth texture format to use

generateStencil?: boolean

Specifies whether or not a stencil should be allocated in the texture

isCube?: boolean

Specifies if the created texture is a cube texture

label?: string

Label of the texture (used for debugging only)

samples?: number

Specifies the sample count of the depth/stencil texture texture

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