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Leaf node of a decision tree It defines the transcoding format to use to transcode the texture as well as the corresponding format to use at the engine level when creating the texture

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  • ILeaf

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Properties

engineFormat: EngineFormat

The format to use when creating the texture at the engine level after it has been transcoded to transcodeFormat

roundToMultiple4?: boolean

Whether the texture must be rounded to a multiple of 4 (should normally be the case for all compressed formats). Default: true

transcodeFormat: TranscodeTarget

The format to transcode to

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