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Options for the MeshUVSpaceRenderer

since

5.49.1

Hierarchy

  • IMeshUVSpaceRendererOptions

Index

Properties

generateMipMaps?: boolean

Generate mip maps. Default: true

height?: number

Height of the texture. Default: 1024

optimizeUVAllocation?: boolean

Optimize UV allocation. Default: true If you plan to use the texture as a decal map and rotate / offset the texture, you should set this to false

textureType?: number

Type of the texture. Default: Constants.TEXTURETYPE_UNSIGNED_BYTE

width?: number

Width of the texture. Default: 1024

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