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The elements needed for change-detection of the gamepad objects in motion controllers

Hierarchy

  • IMinimalMotionControllerObject

Index

Properties

axes: number[]

Available axes of this controller

buttons: { pressed: boolean; touched: boolean; value: number }[]

An array of available buttons

hapticActuators?: { pulse: any }[]

EXPERIMENTAL haptic support.

Legend

  • Constructor
  • Property
  • Method
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Property
  • Method
  • Static method

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