Interface IVertexBufferOptions
Hierarchy
- IVertexBufferOptions
Index
Properties
Optional divisorSearch playground for divisor
defines the instance divisor to use (default: 1, only used if instanced is true)
Optional instancedSearch playground for instanced
whether the buffer is instanced (default: false)
Optional labelSearch playground for label
label to use for this vertex buffer (debugging purpose)
Optional normalizedSearch playground for normalized
whether the data contains normalized data (default: false)
Optional offsetSearch playground for offset
the offset of the data (default: 0)
Optional postpone Internal CreationSearch playground for postponeInternalCreation
whether to postpone creating the internal WebGL buffer (default: false)
Optional sizeSearch playground for size
the number of components (will be automatically computed from the kind parameter if not specified)
Optional strideSearch playground for stride
the stride (will be automatically computed from the kind parameter if not specified)
Optional take Buffer OwnershipSearch playground for takeBufferOwnership
defines if the buffer should be released when the vertex buffer is disposed (default: false)
Optional typeSearch playground for type
the type of the component (will be deduce from the data parameter if not specified)
Optional updatableSearch playground for updatable
whether the data is updatable (default: false)
Optional use BytesSearch playground for useBytes
set to true if stride and offset are in bytes (default: false)
Options to be used when creating a vertex buffer