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Options for MeshDebugPluginMaterial visualizations

Hierarchy

  • MeshDebugOptions

Index

Properties

The mesh debug visualization. Defaults to NONE.

multiply?: boolean

Whether the mesh debug visualization should multiply with color underneath. Defaults to true.

shadedDiffuseColor?: Color3

Diffuse color used to shade the mesh. Defaults to (1.0, 1.0, 1.0).

shadedSpecularColor?: Color3

Specular color used to shade the mesh. Defaults to (0.8, 0.8, 0.8).

shadedSpecularPower?: number

Specular power used to shade the mesh. Defaults to 10.

uvPrimaryColor?: Color3

1st color of checkerboard grid in UV1 or UV2 modes. Defaults to (1.0, 1.0, 1.0).

uvScale?: number

Size of tiles in UV1 or UV2 modes. Defaults to 20.

uvSecondaryColor?: Color3

2nd color of checkerboard grid in UV1 or UV2 modes. Defaults to (0.5, 0.5, 0.5).

vertexColor?: Color3

Color of vertices in TRIANGLES_VERTICES and VERTICES mode. Defaults to (0.0, 0.0, 0.0).

vertexRadius?: number

Radius of dots drawn over vertices in TRIANGLE_VERTICES and VERTICES mode. Defaults to 1.2.

wireframeThickness?: number

Width of edge lines in TRIANGLES and TRIANGLE_VERTICES modes. Defaults to 0.7.

wireframeTrianglesColor?: Color3

Color of edge lines in TRIANGLES mode. Defaults to (0.0, 0.0, 0.0).

wireframeVerticesColor?: Color3

Color of edge lines in TRIANGLES_VERTICES modes. Defaults to (0.8, 0.8, 0.8).

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